Location
Denver, CO
Istanbul, TR
Voice
US: +1.310.570.2416
TR: +90.536.599.9669
matthew@matthewcarlstrom.com
About
I provide solutions for companies looking for UI & UX Design, Production and Branding services. I am a graphic and User Interface designer with an illustrative flair. My experience designing for mobile apps and mobile games tops up at about seven years. I bring proven experience from a graphic design, user interface, user experience, and art production perspective. Throughout my career, I have worked for notable games companies in the US, designing UIs and provided graphic design for game apps running on iOS and Android devices. On these projects, I have utilized my experience translating complex user interactions into elegant, sleek designs that reinforce the brand – and that are fun too.
I have helped bring many high-profile mobile app and game titles successfully to market. From creating sketches, to pixel perfect mock ups, to the finished product – the skills and experience I developed working in California’s technology centers allow me to add value for my client’s user interface design needs and beyond. When working with a team of other artists and software engineers, I excel to realize the game’s full visual and entertainment potential.
Being a native English speaker come easily to me as I was born in the US. In addition I speak intermediate (some say advanced) Turkish. I currently live in Istanbul, however I am open to work in various location in the region, or to telecommute.
Expertise
Photoshop & Illustrator powerhouse
In-depth understanding of vector art, and techniques for developing resolution independent production art.
Experienced
Experience in managing on-site and off-site art teams. Art production consultation.
Mobile & App ready
Excellent knowledge of visual communication, and a deep understanding of digital art production for mobile games and apps.
Agile
Experience in Agile development process. Jira master.
Skills
Freelance Mobile Graphic Designer
1/2013 – Present
Working with innovative companies trying to disrupt or redefine their sectors to design user interfaces for digital products, ie. mobile & web app that focus on ease-of-use, simplicity & predictable user experiences while reinforcing the brand.
Wordapp A.Ş.
- Wordapp App - Content Processing Platform
- Wordapp.io
cSuite Technologies Inc.
- cSuite App - Android App
InSight Enterprises Inc.
- myInsight iPad app
Lead Graphic Designer
11/2010/ – 7/2012
Created the vision and the UI of social music app. Adapted UX requirements and wireframes into UI, mocks, assets, and final app. Created art production pathways that enable development on all sizes of Android devices. Designed a new public facing look for Tunewiki Inc. via a new company logo, branded app icon, and marketing collateral.
Tunewiki Inc.
- Tunewiki Social Music Player UI design - Android
Lead Artist
3/08 – 4/10
Lead artist for a top-10 mobile game company. Created art for mobile phone, iPhone, iPad, and Facebook games. Designed mock-ups, developed production paths, and created production assets. Designed simple yet powerful UIs, meaningful icons, developed game art that conveyed the identity for well-known brands. Defined tasks for, and managed, internal and external artists.
Mobile Deluxe
- Solitaire Deluxe 6 Pack, Jewel Factory
- Curious George Coloring Book
- Sherlock, The Game is Afoot
- Sudoku Deluxe 2 Green Edition
- Speed Texting 2
Freelance
1999 – 11/18/10
Freelance career focused on creating design and production for mobile entertainment apps. Worked with both established and start-up companies. Designed game art, UIs, production paths, for well-known game titles. Provided the technical artistry to convert arcade classics to mobile phone games.
Namco Networks
- Pole Position Remix
- Ms. Pac Man
- Pac Man
- Galaga
- Snoopy the Flying Ace
- Dig Dug
Namco Networks (2N Productions Subcontractor)
- Ms. Pac Man
- Pac Man
- Trivial Pursuit
- Mr. Driller
Nuvo Studios
- Uno
- Joust
- Defender
- Gauntlet
- Robotron
- Rampage
Blue Planet Software
- Kid’s Tetris
LTI Graymatter for Crave
- World Championship Cards
Lead Artist & Production Artist
1988 – 1997
Lead artist & production artist for PC games. Skills included, pixel art production, and low-poly modeling. Defined production path for 3d game IK-rigging and character animation, and directed cut-scenes for first Star Trek PC game.
Psygnosis
- Goblins (pre-release)
Microprose Inc.
- Start Trek Generations
- Star Trek: A Final Unity
Spectrum Holobyte
- Falcon 3.0
- Vette!
- Tank
- Welltris
Education
University of California Los Angeles – 2011
Graphic Design
University of California Los Angeles – 2004 (Summa Cum Laude)
Bachelors Degree – Ethnomusicology, Minor – Near Eastern Languages & Cultures
San Francisco Art Academy – 1991
Illustration
Awards & Credits
Top Downloaded Spotify App – Tunewiki, Synced Lyrics
Android Market Featured App – Tunewiki Social Music Player
June 2012 CTIA Wireless 2009 Emerging Technology Award – Sudoku Deluxe 2 Green Edition
Best selling Solitaire game, over 4 Million Downloads – Solitaire Deluxe 16 Pack
Software Publishers Assoc. Best Action/Arcade Program 1989 – Welltris
Links & References
Language
English – native
Turkish – intermediate